Post-Event Survival Guide

So, you just attended an event that was revelatory and cathartic and emotional, and now you’re a jumbled up pile of feelings and thoughts and have no idea where to even begin. You had these amazing experiences and conversations and you’re feeling excited and drained all at the same time. What do you do? Here’s some gentle suggestions:

  1. Give yourself time. (But not too much time.) There’s a lot your subconscious is still figuring out, and it’s okay to give yourself the time, space, and permission to let things process. That said, if you take too much time, the mental thread gets lost, and the energy wanes. Give yourself a week to regain your bearings.
  2. Actively process. Meditate, journal, discuss with a trusted friend. Think about what about the experience felt revelatory and energizing, and what you can do to extend and act on that feeling. Give your subconscious a leg up by being active about how you process it all.
  3. Keep in touch. You met amazing people and had amazing conversations. Keep those conversations going. Reach out. It takes effort to keep communication going (especially when shifting mediums like from in person at an event to online), but this is how you form community, and how you’ll keep that energy for your New Idea™.
  4. Write down your ideas. Your mind is running a mile a minute right now, and there’s all the people to talk to and all the things to do, and so many new ideas and new projects. That’s great! Write it all down while it’s fresh. A lot of the bigger ideas are going to take more time and energy than this hyperactive sugar-rush of feelings will sustain, so write it down. Process your feelings, then come back to the idea when you’re able to sit down and think about how to actually get from Point A to Point B.
  5. Cherish the moment. Even if you go to the same event again, you won’t necessarily have that same energizing experience, and even if you do, these sorts of events tend to be only once or twice a year. So savor it while you’re in it, and try to remember that feeling six months down the line, when you’re feeling stymied or blocked. (Keeping in touch with others helps remember this feeling, too!)
  6. Forgive yourself. At the end of the day, when the event is all over, it’s easy to feel like you could be doing more or should have done more, or have your impostor syndrome come back and double down. (And, worse, when the event rolls around again next year, you can find yourself discounting the work you’ve done, and thinking about all the things you wanted to do after the last time.) It’s okay. You had the experience you had, and it’s going to be a different experience than anyone else had. Some people maybe even had a similar experience, but come off more eloquently when they talk about it, and you feel like you should have had something more. But they’re not you, and while it can be useful to think about things you’d like to do differently, don’t dwell on it.

These are things I’ve found useful to remind myself when in these sorts of experiences. I hope it helps.

BarCamp Portland 2012

Welcome to another session of BarCamp Portland conference notes! BarCamp Portland 2012 is now underway, and the session board is currently filling up. For those who want to follow along, the Twitter hashtag to search for is #bcp6. The schedule will be up at 2012.barcampportland.org.

Is There Room for a “Renaissance Man” in Today’s Specialized Age

The question at hand is that with the breadth and depth of knowledge necessary in so many fields. Answer: things used to be handled in a more holistic fashion, and now it’s so much harder.

“Renaissance Man” is a loaded term, where we expect a savant in every topic, when really, if you are solid with a handful of different fields, you’re arguably a renaissance man. The 1-2 man startup is the space for the modern day renaissance man — when a project is that small, everyone needs to be able to juggle multiple skill sets.

There is room for renaissance people, but the key is to educate others, and to find ways to have multidisciplinary education, bringing holistics and heuristics to school.

Working in the PDX Tech Community

Audrey (the host) created a wiki to start documenting the tech scene here in Portland. Everything from average wages, to lists of companies, warning signs to avoid. Workinginpdxtech.com. Aside: network is being pretty flaky, so apologies if updates flake out.

Biggest benefit to finding the job you want is knowing people. Leveraging user groups is pretty key (and companies that are hiring tend to get more active in user groups when they’re hiring). Also, finding ways to make sure that job postings get noticed (they get posted all over the place, companies sites, mailing lists, craigslist, tech job sites, et cetera).

Getting good wage data is important and requested. The wiki collects some data from surveys and Bureau of Labor, but more data is always useful.

As an employee here in Portland, it’s important to develop a support network of people inside and outside of your organization (and not just your spouse/partner, but others within your industry, possibly found through user groups). In particular when dealing with dysfunctional organizations, they will often isolate you, so that you start to accept bad behavior/wages/etc as “normal”.

But how do we create that support network, how do we break in and get to know people? User groups are good, but can get clique-y, it’s good to try both large user groups and smaller ones. Also, “gifting circles” (people go around and say what they need, and what they have to offer). Also, having facilitators whose job at user groups is to notice new people and bring them into the social setting. (Not necessarily bring them under your wing, but find out why they are there, help put them at ease, and then introduce them to others who are interested in similar topics.)

What can employers here do to help engage the community. There’s a disconnect between what employees and employers are seeing — employees are saying “where are the companies?” and employers are saying “where are the people?” Recruiters aren’t necessarily a good idea — it’s better to incentivize your current employees to go participate in the tech community. It raises direct awareness, and gives potential hires someone to talk to who is directly involved and can give an honest assessment.

Would it be useful to evaluate recruiters, to help identify those who are useful and those who just repost public postings and have no internal awareness of the company. (Yes, it would be.) Also, train HR in at least some basic technical knowledge, so that job postings can be more relevant.

How to find jobs? Silicon Florist is useful, and (less so) Craigslist, but most people got their current jobs by direct referral/friends. To find companies, ePDX.org can be good to get a list of companies, and then you can go direct to the company sites for job listings. Participate in user groups and listen to where people are working. How to find events? Calagator is good, though things get missed.

Teaching Coding: What Works and What Doesn’t

Roundtable on how to teach programming better — what things have worked for others, and what hasn’t. A lot of folks are self-taught, and so it’s hard to think about how to teach others.

“Not everyone can be great at everything, but everyone can be better at something than they are.” One person who has had been a successful tutor also says that it’s worth taking some time to figure out what metaphor or concept that works for that person.

Drupal set up a “ladder” leading towards people contributing to core modules. People would pair up and do learning sprints leading up to to code sprints of actual contributions. They’ve found this to be highly effective for improving core module submissions in both quality and number.

(Internet flaked out, other notes will be up elsewhere later.)

What Stumptown Syndicate Does

Stumptown Syndicate is a local non-profit dedicated to educating and aiding the tech industry in Portland. They put on courses and conferences, such as BarCamp, and Ignite Portland, and WhereCamp, and Open Source Bridge. The goal is to foster a sense of community among people involved in tech fields, and also educate and improve the body of knowledge of those in these fields.

Most events are free, paid for by sponsorships and volunteer time and donations, with the exception of Open Source Bridge.

Last year, they started experimenting with adding workshops, starting with a Beginning Ruby course targeted towards women and bringing more women into tech. They’d like to do more of this, but it takes a lot of work and resources, which means needing to expand the volunteer pool.

Stumptown is also trying to do more outreach to the community, helping make sure user groups happen. They’re also doing outreach about what they’ve learned about event planning, so the tips and tricks they’ve encountered can be forwarded on to others to make that process easier.

There are many volunteers, but the number of members of Stumptown Syndicate is fairly small — the core difference is that members tend to contribute financially to the organization. If you want to volunteer (strongly encouraged!), head to the Stumptown Syndicate website and fill out the volunteer form, so that they’ll have your contact information and can get you involved.

WordPress and You

(No notes.)

Applying Martial Arts Philosophies to Everyday Life

There are a few core takeaways from this session: 1) working in the tech industry, we’re often spending time behind a desk, and not taking care of our bodies. Being more mindful of our bodies can improve our overall health and even improve focus at work; 2) martial arts in particular can be useful in that you can learn to read the body language of those around you better, which can help you deal with frustrating bosses, clients, or co-workers.

It matters less which martial art you choose to pursue, though there are a few things to bear in mind when choosing a school — in general, you should try to find a school that teaches both the physical AND the mental/spiritual side of the form. Try and observe a class before officially joining — if the school doesn’t allow that, it’s probably not a school you’d want to go to in the first place.

And that wraps up the notes for another BarCamp Portland event! There are additional notes found at http://2012.barcampportland.org/sessions/. I suppose it goes without saying that I’m a fan of the unconference model, but I really would encourage anyone to try and attend your local BarCamp or similar if you get a chance. They can be incredibly rewarding, and offer a great cross-section of what interesting things people in your area are doing.

On Being an Introvert at Big Conferences

On Being an Introvert at Big Conferences (Aaron Hockley)

I completely agree with his summation: as an introvert, I still enjoy and appreciate the conferences I attend, still find the social element rewarding and valuable. But I have to pace myself, and make room for needing to withdraw and recharge from time to time.

GDC Day 5

This was the last day of the conference, and you could definitely feel people were getting worn out. I didn’t manage to make it through the expo before it closed, which is unfortunate but not the end of the world, and frankly the panels I went to were more important. I managed to make it to all three panels I’d planned to attend, albeit I got into the first of the day about 20 minutes late due to the shuttle hitting some traffic. All three were about methods to create a new game company, and essentially different routes people took to do it.

The first session was about bootstrapping a company, and mostly worked on a “work for hire”/contracting system to raise cash for their internal projects. This was held from one of the guys at Demiurge, which is based in the Boston area, and it’s worked quite effectively for them. We swapped cards, and I’m hoping to make it down for one of their game nights in the not too distant future, for the socializing if nothing else (I definitely took the advice from my first panel this week to heart, about encouraging you to surround yourself with a brain trust of people smarter than you).

The second session was about taking a game from design to product as an independent developer. The speaker had started his own company, and put together a game for about $25,000, “and could have done it for $10,000 if I knew then what I know now.” This was definitely encouraging to hear, and while a lot of his advice was common sense to me, it was still reassuring to hear that it’s still possible to do what he did.

The third session took a different tack to starting a company, and went the venture capital route. It was held by the CEO of PlayFirst, which had just completed it’s second set of fundraising ($5million in the first round, and another $5million in the second). It was interesting to see the difference in presentation between the three meetings, with this third session being significantly more business-like and number crunching in nature. It is both more intimidating, and reassuring to know that the money is out there, though. I don’t think venture capital is the route I personally want to take, but I’m not averse to it, and managed to swap cards with a VC who was in the audience that focuses on startups in the tech and media sectors, for seed and series A funding (30k to 2million). This could potentially be immensely beneficial, should I choose to pursue this route (especially since one of the things they bring to the table is financial and business tutoring to help you get your business running solidly… that’s something you get out of the deal. They usually aim for the 5-15% range for a stake in the company, which is acceptable. I may actually put Kevin in touch with them for UberCon, especially since they’re based out of DC).

By the time the last session ended, the convention center was a ghost town compared to the crowds that had been there all week. It was strangely refreshing, though it did very little to bring closure to the event for me. I took the shuttle back to the hotel, and spent the rest of the evening playing Brain Age… my current brain age is 49 (lower is better, range is from 20 to 70)… lot of work to do on that. I completed about 12 sudoku puzzles, though.

GDC Day 4

This will be a shorter post, since I already talked a fair bit about the keynotes that were today. By today, I was pretty worn out (being an introvert by nature, the swarms of people I don’t know really puts a drain on me, even knowing that they’re all geeks like me), so other than the keynotes, I spent most of the day hanging out in the IGDA lounge, catching up online and just in general trying to relax. It was moderately successful, and even with that, I managed to collect still more business cards (I’ll hopefully be doing follow-ups with them when I get back home). Overall, I feel like I should have made more effective use of my day, but I really needed the down time, so I don’t feel too bad about it.

In the evening, my cousin Cortney called, and we grabbed some dinner at a tastey Indian place called the Tandoori Oven (for those in the San Jose area, it’s over on First, near the Repertory, and across the street from the Fairmont). That was fun as ever, and was nice to chat with her and in general relax a bit. After that, I did a circuit through “Suite Night”, and ultimately left after about half an hour (the place was PACKED, and I just wasn’t in the mood to deal with a bunch of drunks).

Will Wright Keynote

Will Wright is one hell of a nice guy. It’s pretty remarkable how self effacing he is. The actual title of the keynote is “Why I get too obsessed with my game research”. I think it says something that just a few minutes in, we’ve all laughed probably a dozen times. “Learn to embrace your inner Otaku”

He started with a bit of a postmortem of The Sims Online, which was this massive, massive, heavy project with an amazing amount of inertia to deal with, compared to Spore, his next game, which was fast and agile in terms of development. Which then migrated into a discussion of application of ownership; this in turn gets brought back to Spore.

Will then discussed the initial ideas and research he did to come up with Spore. The history of life, the universe, and everything [sic]. Different theories on how life possibly came to Earth, the idea of “cross talk” between planets, or even interstellar cross talk (matter from one planet going to another planet).

The basic premise of the keynote was to drive home just how important research is to game development, and how sometimes the most random thing can be the inspiration for some really fantastic games. Overall, it was a fantastic keynote; I think it would be amazingly fun to just sit down and chat with Will for a while.