Where to Build Your Next Team

According to the ESA’s reports, the five states that are serving as game development hubs in the US are California, Washington, Texas, New York, and Massachusetts. This shouldn’t come as a surprise to anyone; cities like Seattle, San Diego, Austin, and their peripheral towns are often mentioned in gaming press. This is fine –€” certain hubs are expected to rise up in any industry, and game development, at $22 billion domestically per year, absolutely qualifies as industry. However, it is becoming increasingly apparent that there is a need to start expanding into new locations if studios expect to continue to grow profitably. It comes down to cost: the cost of living, and cost of business.

The cities and regions that game developers are based in right now tend to be expensive: the amount of money it takes to maintain the same quality of life is higher than in other cities. As an example, comparing Portland, Oregon, and Seattle, Washington, two cities that offer similar climates, similar cultural opportunities, overall a similar quality of life. In Seattle, an examination of average office lease rates are running between $25 and $40 per square foot depending on where in Seattle you are (and where most of these companies are located, you’re looking at the high end of that range). A similar examination of Portland puts the lease rates between $12 and $25 per square foot. (To put those prices in perspective, Bungie recently announced their move into downtown Bellevue, leasing 85,000 square feet. Assuming they got a killer deal and only paid $30 per square foot, that’s still $2,550,000.) An equivalent space in Portland, assuming, say, $20 per square foot, is $1,700,000. That’s an $850,000 price difference, and that’€™s only one part of the overall cost of doing business.

Looking at the cost of living for the employees themselves, median apartment rental prices drop nearly in half between Seattle and Portland. While other price comparisons are less dramatic (the cost of heating a home doesn’€™t vary much, which is unsurprising considering they share a similar climate), it still works out to a net savings for the employee to be in Portland. What this means for the employee is that they can live at the same quality of life, for less money. What this means for employers is that they can price their salaries accordingly (as they already do), and again, save money to either a) bring down development costs, or b) hire more developers.

Of course, so far we’ve only discussed basic numbers, on the assumption that one would have to pay for everything involved. For a number of developers, this is already not the case: both Ontario and Quebec (and respective cities Toronto and Montreal) offer significant subsidies to game companies to build studios there. It was reported a few years ago that the city of Montreal and the province of Quebec combined subsidized over half the salaries for Ubisoft and EA, two major developers and game publishers. Ubisoft is expanding again, opening a new studio in Toronto, who have committed to investing $226 million into Ubisoft over the next ten years. Here in the U.S, 8 states have already passed initiatives to encourage game development, including significant tax breaks and other incentives to draw the industry in. The city of Savannah has gone so far as to offer a full year of office space free to any company willing to commit to offices there.

Now, I realize it is pretty rare that a company is in a position to be able to perform an en masse relocation (there have been a few examples, such as when Square moved from Washington to California, or when Bungie moved from Illinois to Washington), but that isn’t really what anyone is trying for: as development teams grow, new facilities are needed, and new development teams are created. These new studios and teams are in a prime position to make use of the lower development costs of setting up in a less expensive city. It would be foolish for a large game developer to not at least consider this when building out their next team.

The cities I expect to be great additions:

  1. Portland, Oregon: the city has so much going for it in, and is already starting to undergo a bit of a cultural explosion thanks to its fantastic music and art scene, green policies, and laid back atmosphere.
  2. Minneapolis/St. Paul, Minnesota: it’s been largely off the radar for a lot of people, yet sports a remarkable diversity within the area, low costs, and is something of a jewel of the central states.
  3. Boulder, Colorado: it is already becoming a pretty significant tech hotspot, housing a number of startups and offering a range of support for the software industry.

Intel's Social Media Guidelines

In an excellent example of corporate social-transparency, Intel just posted their social media guidelines, which they expect their employees to follow when engaging the public. I think this is fantastic, and a great example of a major company “walking the walk” when it comes to social media and community interaction. For anyone engaging in online communities and social media interaction, they’re an excellent guide to go by.

LiveBlog: CyborgCamp

9:43am: Currently in the Forum at Cubespace, waiting for opening remarks on CyborgCamp, Amber Case (@caseorganic appears to be MC’ing.

9:50am: there are several extras for following what’s happening with CyborgCamp (#cyborgcamp): CyborgCamp Backchan.nl, CyborgCamp LiveStream, Twitter Tracking.

Should definitely check out the sponsors at CyborgCamp.com.

10:00am: Still going through sponsors, each is getting a chance to get up and sort of give their spiel as to what they do. I’ve yet to see any that aren’t worth checking out.

Explanation of an unconference — a mixture of established presentations, and blocks of time where you can create breakout sessions — if you have something you want to discuss or present, just put it on a card, put it on the grid. The point is to make these conferences to work for you. There is no commitment as an attendee — go where you’re finding value; if something isn’t what you wanted, go somewhere else.

10:12am: Okay, starting to organize the unconferences and meeting back here in 30.
Continue reading “LiveBlog: CyborgCamp”

Ubiquity

I recently got clued into a new system being developed by the folks over at Mozilla called Ubiquity. The short of it is that they’re trying to create a method to allow the web to function more seamlessly using natural language. Ubiquity in Depth explains a bit more about the logic and reasoning and path forward for the tool. Should be very interesting to see where it goes.

Blog Lifecycle

  • Blogger creates blog.
  • A huge flurry of initial posts ensues. Blogger describes such mundane topics as taking his family to McDonald’s.
  • Blogger realizes that perhaps the rest of the world isn’t so interested in his musings on McDonald’s.
  • Posting frequency drops off.
  • A last post or two.
  • Blog goes into hiatus.
  • […]

  • After some time away, blogger returns with a few posts.

(A Brief Return at Philsteinmeyer.com)

Welcome back, Phil.

Twitter Links

Twitter in Plain English: I’m sure many of you are already familiar with Twitter, which is sort of a messaging service to allow for more ubiquitous communication. For those who aren’t aware, the folks at Common Craft have made an excellent video to explain it:

So, there are a variety of ways and places you can include Twitter. Personally, I have it set up via IM using their Jabber service, and also have it added as an application on Facebook. I’ve even added it as a sidebar on my website. These are all free services that haven’t required me to install anything to use.

However, there are some really fantastic other options for those who want a bit more of a robust user experience. Icon Factory has an OS X stand alone application that sort of set the gold standard for 3rd party twitter apps, called Twitterrific, which integrates your tweets right into the operating system, making for a seamless and easy experience. I used it for a while, however when they started charging for it, I stopped using it, and instead stuck with the Jabber services, which, while adequate, lacks both the punch and the reliability Twitterrific offered.

Recently, however, the IM services Twitter offers went down due to overload (a LOT of people use Twitter, and it is a constant battle to keep up with user demand), and has remained down for over a week, leading me to re-look at the 3rd party landscape. So, now I’m trying out an application called Spaz, which has been written using Adobe’s AIR framework, Spry (a free AJAX framework also from Adobe), and jQuery. It’s open-source (modified BSD license), free, and multiplatform (OS X, Windows, and Linux). While I miss the seamlessness (and lack of another icon cluttering my Dock) of Twitterrific, otherwise it seems to be a very respectable client, and well worth the time to check out.

Microformats

This really deserves a fuller posting than this, but the gist of it: Microformats are a way to make your data more machine-friendly, related to (but separate from) the Semantic Web movement. There are several microformats out and seeing use, including hCard and hCalendar. Several more microformats are currently in draft form, such as hReview, and hResume. What’s really nice about this is that it makes your content readable for both humans and machines, and their extensive use of classes allows a built-in versatility in layout via CSS.

Of course, the drawback is that it’s more cruft to try and remember to implement. The folks spearheading the movement seem to understand this, though, and most of the drafts and specifications have online creators that you can use, and several plugins for popular blogging applications (like WordPress) are in development. I just used the hResume Creator to create a basic resume which I’ve posted here.